So Blonde – Funny Game With Participation of the Blonde
Posted in News by: adminAll anything, constant long loadings between locations (capacity of the computer does not influence, it is all work of a German cursor) which start to irritate in due course, and absence of any means of fast moving would endure also it, if not.
As I was delighted, when in the second chapter the owner of hotel has presented to me a card. It is a pity that the pleasure lasted seconds. As this card was suitable only for ejection in a garbage basket. Such there is an impression that similar function has been planned, but has not been realised. And such sensation that developers by the game end have understood the error and consequently have programmed character Juan (one of three characters whom we can operate along with Sanni and a small animal Max) on independent moving to the necessary locations in a final chapter.
Suspiciously in this respect some subjects which dead cargo settle at us in stock, and so swelling from an overabundance of much more important veshchichek look also. This fact is tragic, as instructions that it is necessary to do with subjects, on a course of game we will not see. This remark also concerns all the rest. To find the logical decision of riddles it is not obviously possible, as though you did not reflect, as adequate explanations and keys simply are not present. It is necessary or be engaged in usual search of subjects (that is simply unreal in view of a large quantity of active points), or to look in passage of quest So Blonde.
Small details, small games
The love of developers to fine details by which the screen is simply covered, for players left sideways as locations have appeared are too overloaded. Besides, many active points are so small that them to find from the first is simply unreal.
Any successful game in a genre a quest is based on three foundations: a plot, atmosphere and dialogues. From last component just there was a puncture. Dialogues on bolshej to a measure are uningenious.